• 30Aug

    It’s fascinating to see things grow. Over the last few years a great deal has changed in the landscape of media. An aspect I find compelling is the recent uptake in old media of new media. During the London bombings twitter was the first form of media to present information and old media leapt upon it. Now, from phone hacking to various broadcasting personalities and every celebrity having a twitter it’s less old media but an amalgam of old media presentation and new media information gathering. Now new media has taken a few hints from the old when it comes to the revenue stream nowadays though.

    It seems the advertisers and other sponsors that support the networks are more focused on working in what they see as the broadest and easiest medium. When an advert appears it takes up the whole screen, it’s loud and colourful. Not merely a banner ad, but again this is also changing. Youtube now has short ads before some videos and has major record labels and artists using the site as a major means of communication with their fanbase and to foster download sales. It seems there is an exchange of ideas taking place. Youtube is the new MTV, so it seems.

    With old media striving to remain relevant, online, in a world of websites and new media being primary sources now I wonder if this is a crutch to support the intransigent or a legitimate evolution in the way these old media bodies work. How far they ride the new and how well they work within it, blending it with their own foundations and presenting quality information in comparison new media news sources is yet to be known. Time will tell. It always does.

  • 27Sep

    Well, faithful readers (both of you), it has been a long year and now in real life, I have just moved. Here’s a brief update: work is going well, the new place is close to work so I hope to pay far closer attention than previously seen and talk bollocks about goings on. Andy is dropping by for  a few weeks, so who knows, perhaps a podcast or two. I got some astronaut ice cream from Fry’s the other day, we’re going to try it out.

    Tech wise I am enjoying being able to drag and drop stuff to my Tivo using Vuze. I’m going to see how Spaced looks and plug a vga cable in and see if good old Tiberian Dawn runs. It would be amazing to see that on a 55 inch screen.

    It’s bloody hot here today. 104. I’m going to try and sleep. Enjoy the above filler and I’ll post about some stuff later.

  • 02Mar

    And the theme is back online too :)

  • 09Oct

    Electronic distribution is a new concept for publishers and institutions that hold historical collections. It is problematic because of evolving standards and a lack of specific conventions with regard to layout and design. Mary Shelley’s Frankenstein poses interesting questions as it is still read today by a wide range of demographics and several different versions of the book exist: the original publication from 1818, an 1823 reprint which had format changes and the heavily revised third edition printed in 1831. Not only do these different versions exist, the original publication is still in print as is the revised third edition. I will be evaluating and comparing how three publishers cope with these issues for a text that has historic and popular value.

    The following criteria will be applied: looking at the context of the site, search abilities and what options it gives users accessing Frankenstein with occasional comment from a small focus group I setup. I chose three specific sites, namely Archive.org, Gutenberg and Literature.org because they are modern and people are more likely to use them rather than older sites .

    As a group they can be slightly overwhelming to use at first as they have different philosophical approaches and their ease of use varies.

    www.archive.org Fig 1 Archive.org’s information and colours

    Archive.org wishes to preserve knowledge. Its contrarian approach to a user interface and colours put it ahead of the other sites. The search engine’s precision and recall settings may be altered on a level that suits both novice and advanced users. Archive.org is rich in information aside from the standard index data because it gives users areas to post information. Also information about usage rights and legalities is offered providing reference for more than just reading.

    http://www.gutenberg.org Fig 2, a typical entry

    Gutenberg only offers plain text and the occasional audio recording. Visually Gutenberg has chosen to present itself like a candlelit book. Because of this self imposed standard Gutenberg has limited itself and other behaviour like this is symptomatic of Gutenberg’s virtually dogmatic approach to e-books. The search functions are dependent on users knowing what they are looking for, only supporting author/title/e-book number. The text search function is still in development which is odd for a site based on plain text. Item entries are standardised and often show prohibitively long lists.

    http://www.literature.org Fig 3 Standardised page layout

    Literature.org is specialised and its enthusiasts have so far only published documents in HTML format. The search is Google based and combined with the HTML grants a user unfettered access the archived works. However, it lacks several items of data that are standard in the other two example sites. Generally it is over specialised.

    Design is an important aspect of all the sites and colour is a major part of this. Sites that use colour in an effort to minimise confusion worked best for users (Nielsen, Loranger, 2006). Gutenberg tries to be warm, Archive.org tries to guide and literature.org tries to be simple. Archive.org uses colours to differentiate sections, for example links are in the standard blue and sections are separated by a red boundary which contains a title (see Fig 1, 4). Sites that use colours in a manner focused on achieving goals other than user satisfaction often create obstacles for users. Nielsen and Loranger in Prioritising Web Usability (2006) state, with reference to colour:

    “…we’ve seen decisions based solely on branding…at the expense of the user’s needs”

    Gutenberg attempts to emulate pages of a book using warm beige/orange colours and is reminiscent of how books are portrayed in computer games . However, this is visually deceptive to a user, who expects the same high standard in the end product, but only black and white plain text is present for Frankenstein.

    It is clear that one must use colour correctly and not just for decoration. Using colour Archive.org constructs an easy learning curve whereas Gutenberg uses colour to emulate an old medium. Arguably Literature.org, though primitive may potentially have the best scheme.

    Literature.org has used a minimalist approach using few colours and related shades (see Fig 1). This visual appearance assists the visually impaired as it is simple and the colours are few and markedly different. The colours have a lot more potential beyond making parts of the page distinctive because colour can naturally act as a pathway for a user (Nielsen, Loranger, 2006, p214). The colours Archive.org uses and how it uses them are an improvement on the others because of their near intuitive nature but in using many colours it has become more complex.

    Navigation is based not only on colour but also retrieving the correct information using a search utility. Searching for information is a key tool with digital publishers. Liteature.org uses Google as it is a strong text searcher and is a known quantity for users, Archive.org and Gutenberg use different techniques. Some are more customisable than others. Users may only remember a phrase in the text or have a vague idea of a title. In the case of Frankenstein they may be after a specific edition. Different types of searches use precision and recall in varying amounts. This enables a wide range of results at one end of the spectrum and very precise ones at the opposite.

    The overall level of searchable detail is what differed. Because Literature.org is an HTML archive users may search the actual text itself of any of the site’s books whereas Gutenberg only offers an experimental feature in this regard which is odd as the entire site is text based. Archive.org featured the best search engine because of its wide reach and customisable options.

    Gutenberg’s title/author search is slightly more informative than the others for example, the displayed birth and death dates help a user mentally narrow down the results. By searching for an author direct matches can result and so can near matches. Archive.org’s search results present a unique page for each medium unlike the other two sites. Archive.org also offered a search that reached many different resources, Gutenberg, for example may be searched as well as Canadian libraries, American libraries and so on. This enables a broad search and a focused search as the user may select any of the searchable databases on an individual basis. By being able to focus the search engine erroneous results are often filtered out even for low skill level users not used to Boolean searches and the like. Because of the better search utility it is a mystery why a user would travel to Gutenberg when it can be searched from Archive.org.

    After a user has experienced the main site and has successfully found an item they must view the information in the item’s entry. Literature.org is limited and only displays chapter headings. Gutenberg, despite having so many years of experience, displays only two large bodies of text without chapter headings. Archive.org shows dense but pertinent information, for example, showing all the text based media in one entry (scan, PDF, plain text) and clearly realises that knowledge changes. By putting user comments in between the two sets of standard data users will almost certainly see them (see appendix Fig 4). User comments improve the already comprehensive index as a prior user is able to inform new comers of problems such as an improperly scanned page or convey information that is not covered in the Archive.org fields, such as which edition the book is. Archive.org acts as more than just a repository as opposed to Gutenberg or Literature.org because it gives background and information to a user about a book, not just basic data.

    Displaying an entry is valuable to a user because instead of taking them straight to a file different file formats are displayed together with other data about the work. Frankenstein at Gutenberg is available in Plucker, HTML and plain text, however some works have audio books. The entries are not based on a Wiki, only the front end of the main site. This means there is no user comment area or utility to alter the “Bibliographic Record” to correct errors. Gutenberg puts too a great stress on standardisation when one compares it to Archive.org which differs in that there is a report errors link and a user comment area (see Fig 1 photo).

    For Archive.org there is no one standard entry template as is the case for Gutenberg or Literature.org. Each format, be it text or audio has its own type of entry. This more flexible approach will suit new formats and indeed new mediums when they become available in the near future, such as Braille (which is currently not a home technology) and allows medium specific data to be imparted to a user in context. As with Gutenberg the search result acts like an index card but because more information is given than just file formats and the book’s index data the site is more personable to a user.

    When the entry layouts are examined closely it is apparent the sites have tried to remain appealing to users for a long time to come. Gutenberg has tried to give itself room to manoeuvre by allowing plenty of space in its entries, it has repeated fields such as “Subject” in an attempt to deal with any eventuality. Literature.org is using only chapter headings for simplicity and Archive.org has tried to offer everything a user will need. But a user needs more than results. An item’s entry must be displayed in a way that means a user does not need to travel to another site for clarification or have problems viewing the entry.

    An example of viewing problems may be found in the Guttenberg Frankenstein audio entries where a user must view a long list of unnamed files while Archive.org is able to show the same result more clearly. For example if a user wishes to listen to Frankenstein at Gutenberg there are two unremarkable choices. A user is not able to listen to just a sample so that they may choose which to listen to and the speaker is not credited. When the focus group was asked about these entries some tried both but could not track which file came from which section as the entries were not specific enough. This contrasts with Archive.org in that the speaker is credited and different qualities of audio are offered as well as a streaming version which makes for an efficient sampler . The actual entry itself is made for audio and does not use the same rigid layout style as Gutenberg. In relation to this Archive.org was the only site that previewed its documents (see Fig 1 for the page scan thumbnail). While this is unimportant for a low bandwidth format like text it is useful for choosing which audio or scan is best. This is a clear example of Gutenberg limiting itself in its rigid standard index layouts.

    The formats present in each entry had commonalities. All three had text, two had audio but only one, Archive.org, displayed a scan of the 1831 work. This is as valid a format as any other and arguably the most important as it provides context to the book. No other electronic publisher provided a photograph or other provenance. Viewing the physical version gives insight as to production, illustration and a host of other details an historian may be interested in, such as typeface or how books change with age. Viewing the novel itself anchors it in reality and is the only method really able to convey age. The basic text of Frankenstein is available on each site but only Archive.org can provide a user with those organic physical qualifiers such as age. This is important as basic text gives none of this information. School children, researchers and even experts can learn something about Frankenstein like this even if they know all the statistics. Knowing an artefact is from 1831 and seeing the artefact itself and then realising how much time has passed are very different experiences that digital text cannot convey.
    Literature.org is incomplete in this area and because only text is published those who are blind cannot use the materials properly without an external apparatus. Overall, Literature.org gives no assistance to a normal user or a researcher making it a write off for not one but two key demographics. This is particularly vexing as putting old media into a new medium and using none of the advantages that the new medium offers means it is misused (Curtis 2007, 211).

    Gutenberg’s great weakness when it came to Frankenstein is that there is no Edition field. In fact, Gutenberg considers this obsolete information for e-texts, at least. Their opinion on the original physical publishing date appears to be the same. On the other hand Archive.org lists a publication date but no edition number is listed and literature.org is missing the information. However Archive.org’s User Comments section holds this data. Gutenberg’s mission is to “distribute and to archive” . Literature.org is run by enthusiasts. These sites should have more than one edition or at the very least make clear which version they have as so much changed throughout Shelley’s work on the novel.

    No users in the focus group (or myself) were able to find an original edition or more than one version of the book on any of the sites analysed. It seems clear that while electronic publishers want to preserve text they have not yet developed the tenacity required to generate a complete and thorough picture of a medium that is full of subtleties and nuances.
    Appendix A: Fig. 4. A snapshot of all the data and information provided by Archive.org

    Appendix B
    Common searches that bring up Archive.org, Project Gutenberg, literature.org

    “Frankenstein e-book”
    “Frankenstein literature”
    “Frankenstein scan”

    Bibliography
    Articles
    Rosenfeld, L. (2002) ‘3 Reasons Why Data and Document Retrieval are not the same’. Dr. Dobbs’ Portal

    Books
    Nielsen, J and Loranger, H. (April 20, 2006) Prioritizing Web Usability. New Riders Press

    Curtis, Drew. (May 31, 2007) It’s Not News, It’s Fark: How Mass Media Tries to Pass Off Crap As News. Gotham. DIAF edition

    Christensen, Clayton M. (July 25, 2006). The Innovator’s Dilemma. Collins

    Papers
    Willman et al, 2002, The Darknet and the Future of Content Distribution. ACM Workshop on Digital Rights Management. http://www.bearcave.com/misl/misl_tech/msdrm/darknet.htm

    Websites
    www.archive.org

    http://www.archive.org/details/ghostseer01schiuoft

    www.gutenberg.org

    http://www.gutenberg.org/etext/84

    http://www.gutenberg.org/wiki/Gutenberg:About

    http://www.gutenberg.org/wiki/Gutenberg:Help_on_Bibliographic_Record_Page#Edition

    http://www.gutenberg.org/wiki/Gutenberg:General_FAQ#G.1._What_is_Project_Gutenberg.3F

    www.literature.org

    http://www.literature.org/authors/shelley-mary/frankenstein/

    http://www.literature.org/faq.html

    A Chronology of the Life of Mary Wollstonecraft Shelley

    http://www.rc.umd.edu/reference/chronologies/mschronology/chrono.html

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  • 05Oct

    Picked this up from Dvorak’s twitter:

    http://www.komonews.com/news/business/30470939.html

    IOWA CITY, Iowa (AP) – As Agriprocessors Inc. was getting stung by criticism after a federal immigration raid snared hundreds of its workers, “a blog by people who live and work in Postville” appeared in its defense in May.The blog defended the hiring practices of the plant in the small Iowa community, rebutting allegations in a federal affidavit and railing against the media, government and a labor union.


    Certainly interesting seeing such an unusual defense strategy. Usually major organisations that weren’t born in the net use press releases, press conferences or issue statements etc. The blog isn’t even officially supported by the firm. The story continues:

    The pro-Agriprocessors site was formed by 24-year-old Getzel Rubashkin and two friends not connected to the company. His father, Sholom Rubashkin, was until this summer the plant’s CEO, and his grandfather, Aaron Rubashkin, owns the New York-based company.The blog drew the suspicion of area residents, including a radio host. Getzel Rubashkin said in an interview with the host that he provided some technical assistance for the site, then acknowledged in an interview last month with The Associated Press that he and his friends created it.


    So somebody with some know how made a blog defending the family firm. What I am more puzzled about is what effect the blog is supposed to have. There is an obvious conflict of interest. While blogs are often a series of opinionated people blogging about things that matter to them for whatever reason it is rare for a person to come to the defense of a firm like this. Even the Transportation “Safety” Administration has a blog and it has to be the biggest load of crock I have ever read, not just because they fail at their job on a regular basis but because they aren’t using the medium to properly talk, discuss and consult those that are forced to go through the TSA ordeal.  They are more like announcements and just interested in telling people their convoluted pointless rules.

    Rubashkin said that, in hindsight, he should have attached his name to the site, but that he wanted the claims to stand on their own merits.”I do see now in retrospect that it could look deceptive,” Rubashkin said. “That was not the intent.”He said he had been discouraged by management from maintaining the Web site and expressing views there.

    Now of course he sees why an annoymous voice in the net might  look suspect. Worse, management has told him to get stuffed, so he cannot even improve. While he is obviously biased he does have an insight of the firm that few others have, however naive that may be. But it might be something worth skimming if there were some more ethical considerations made.  What exposure like this highlights is that while firms generally have disdain for untraditional communication methods, they will use them, sneakily for information manipulation. Remember, Wikiscandal? http://tinyurl.com/2eoqf5  The web gives every person a voice but those voices might be employed by  subversive elements and those which wield it improperly. Perspective must be kept by the writer and the user. There are often more reputable sources of information online than in old print media and in such sources of information, because of the focus on such minutaie, it is more difficult to be deceptive.  More mainstream common interest news still needs to be kept an eye on while the free exchange of minority interest ideas should be concentrated upon and  filtered on a personal basis.

  • 05Sep

    Nationstates http://www.nationstates.net

    Nationstates is an interesting nation simulator, which unlike Cybernations, makes for an easy, customisable and fun governing sim. You can setup your own flag, own region, vote in the United Nations and decide the course of events as the head of state. Recently I had the experience of power being thrust upon me and being made regional ruler during a time of war. I had looked away for three days, concentrating on writing the thesis and work. Upon my return, I was notified of my new delegate status and that an invasion was underway. It was only due to the timely intervention of a friendly power that a hostile takeover avoided. Goodness only knows what the prior delegate had been doing. One wonders. However, upon my return I was able to cast out the enemy and restore peace. You easily get caught up in this if you been there awhile. It’s still an imaginary place though.

    This demonstrates the power of an interactive simulation, something that isn’t real, even on a level so abstract as government, players still feel like they have an investment. Typically this has been seen in first person and interactive based games such as Civilisation or Doom, to name the ancestors. Now we are seeing it on a new level because of the net. Multiple players, operating in tandem, theming their worlds and deciding the course of action in new ways that decide the story and their nation’s history. This is a far cry from firing a rocket or reaching a power up. This shows sustained interest in a property that allows them to choose their own adventure, to draw a parallel to the classic adventure books.

    Nationstates is moving to Nationstates 2 now. Who knows what will become of the original but as one of the chosen beta testers of the new system it seems more complex but also a more secure place for players. Different worlds, private worlds and a sytem that allows for more meaningful cross nation cooperation and diplomacy. Of course the choice always exists that players can remain in the original incarnation.

    Tags: , ,

  • 27Aug

    I was just watching Martin Sargent’s Internet Superstar and simultaneously got an e-mail from him. Surreal.

  • 27Aug

    Abstract
    The thesis examines what new media is and what its relationship is to the news and information genres of old media. The first chapter has an analysis of successful pod and video casting programmes and evaluates some of the major players. In chapter two there is a close analysis of the reaction of old media and what new media means for its continued existence. The thesis argues that new media will soon be a legitimate threat to general broadcast medium productions and the technologies that allow for many to many communication will permanently secure this competitive edge.

    List of Contents

    Introduction New media and its meaning to old media

    Chapter 1 New media

    Chapter 2 Old media mindsets

    List of Figures

    Appendix

    Bibliography

    New Media and its meaning to Old Media

    New media is a place where exciting changes are happening due to the
    cossover of low cost technology and a media-aware society. For the purposes of this thesis new media will refer to podcasts and related items including a podcast’s official message boards, blogs and other genres of new media which are similar in function and nature to old media: radio, television and newspapers but are available online.

    The reason for looking at these items which share a sort of symmetry with old media is to enable comparisons to be drawn and observe how a new environment is promoting the evolution of classic old media  techniques. The current premiere new media talent are mostly old media veterans trained by old media who have decided to use the Internet instead of standard broadcasting methods. This cultural change is what separates these people and programmes from old media. Learning about creators and the causes of their modus operandi is the key to understanding what this transition means. They sidestep the huge cost and technology infrastructures required in an offline old media environment and this has given rise to variety, freedom from conventions and a lack of government censorship.

    Because people have grown up with television, films and now the Internet they have learned the visual language of these media and have become media aware. This is only the first stage. As hardware becomes cheaper and more prevalent among a wider group of people, i.e. camera phones and other cheap recording methods, technical knowledge will increase and modes of expression will change, no longer taking cues from old media. This is a point of crossover where old expertise and new technologies are interacting and learning about the relationship will be of interest. However, soon new technology and new techniques will takeover permanently as people learn about media language primarily from the web and new media streams with old media being a tertiary influence. This is part of why this period of change is worth investigating.

    While new media’s distribution methods and subculture has received some attention new media is not yet understood on the same level as television or film. Jennings’s work focuses on ‘information scent’ (2007), discovery and making clear how there is ‘no longer a monopoly on taste’ (2007). Jenkins[1] has written about fan culture with reference to new media and the ownership, corporations such as Warner Bros, try to exert over amateur works. There will be input from the most relevant literature on new media.

    The primary investigatory element of the thesis will be an attempt to understand why old media is so passive and uncaring about this new platform. This is a part of the Innovator’s Dilemma[2]. Old media has been reluctant to engage users online aside from promotional campaigns. Christenson has argued that a firm will often fail due to delaying “making a strategic commitment to enter”[3]. This fear seems to stem from misdirecting an audience to the proportionally low income Internet advertising away from the high income television advertising.

    There will be two core approaches. One section will analyse emerging online media by looking at the new conventions, modifications and just how experimental it is. There will also be an analysis of network structures and what the different distributions methods mean. This will be a part of learning about if and how online media takes a traditional idea like advertising and alters it to keep the idea relevant in an online context. For example, the area of commerce in new media is often overlooked but there are new modes of interaction with sponsors[4] and new delivery systems that are customisable to the nth degree. Also, the weaknesses of new media will be examined, for example, new media does not have many traditional methods of production that are known techniques nor the large budgets or longstanding culture of television, print and radio.

    The other approach will look at how/if old media is operating in reaction to these new modes of publication in order to ascertain what effect new media is having. “Firsts” and “bests” and listing places, dates etc will be avoided[5] as points of comparison or achievement as the issues are inherently more complex. Television’s first years were experimental and the development of new media is following a similar trajectory but going into a new realm of possibilities that are not limited like prior media forms. One of the points of comparison will be internal to Old Media itself and how some organisations have made better choices than others

    Chapter 1 New media

    New media uses some old media ideas in its construction but distributes and operates in new ways and is a disruptive technology[6]. The product itself, for example a WebbAlert news brief[7], is not fundamentally different in what it sets out to do from a television news brief, that is to inform. However it is able to do so in a way that is less restricted by time, sponsors and FCC rules. But the technical quality is not always high or reliable. Christenson states:

    When they first appear, they almost always lower performance in terms of the attributes that mainstream customers care about….But disruptive technologies have other attributes that a few fringe customers value. They are typically cheaper, smaller, simpler and frequently more convenient to use. Thus they open new markets. [8]

    New media is disruptive to old media because of a number of factors:

    1.    Convenience
    Podcasts live forever, they can be downloaded when new or years later unlike one-time radio or television broadcasts.

    2.    New attributes
    They are not dependent on a single platform. Podcasts and other new media can be copied, transferred and listened to on almost any device.

    3.    Opening new markets
    The content is niche and able to exploit that niche in ways the classic lowest common denominator approach is unable to.

    4.    Cheaper
    No television, radio or costly subscription package is needed.

    5.    Worldwide distribution
    Content is accessible via the Internet which is becoming increasingly ubiquitous.

    6.    Fringe customers
    New modes of interactivity between author and audience.

    These are just the core aspects. To understand how these aspects of new media represent a disruptive technology two video podcasts will be examined in a textual analysis with their supporting functions, i.e. websites and associated technologies. These will then be compared to analogous old media genres to identify how these technologies, though still emerging, represent a significant challenge to the authority and level of influence old media possesses.

    The objects to be examined are: WebbAlert (2007, Morgan Webb), Sessler’s Soapbox (2007, Adam Sessler).

    Jenkins implies that new media (at the time of his writing) was used more recreationally than as a serious professional medium[9]. This is changing now that podcasting is becoming easier and there is a knowledge base available to newcomers as well as quantifiable business benefits[10] . It is possible to form entire networks ranging from thousands of audio podcasts to serious IPTV now that programming is beginning to take shape that appeals to several different audiences.

    The clearest example of how this is done well is Revision 3. Revision 3’s history dates back to an old American cable television network called Ziff Davis Television or ZDTV. Martin Sargent, head of Revision 3’s comedy programming spoke about the network:

    I was working for a magazine called PC Computing that was owned by ZD and they decided to start up this 24 hour cable station about computers and the Internet called ZDTV so they tapped their writers and editors from their magazines and various holdings to come on as guests and pundits and experts and so on.

    It was a wild place to work and for most of us it was our first experience with being on television so I think for the viewers there was a very obvious sense of wonder and a real level of authenticity that you didn’t see on the other television stations.[11]

    Much of the staff of Revision 3 are former ZDTV employees. The original network, as noted, had authenticity[12] and this has carried over into the current incarnation of Revision 3’s technology programming. This attitude and expertise lends itself well to online broadcasting because unlike other pundits or hosts they are clearly just as interested and sometimes even more knowledgeable on a given subject than viewers and are more than just “talking heads”. They are involved in every aspect of production and work hard on their individual shows sourcing material and writing copy.

    Unlike most other online programmes all of Revision 3’s podcasts are on one site. This is strikingly similar to the website of a television network in having a number of programmes unified under a brand.

    Because they are hosted in one place visitors will be exposed to other programmes hosted on the same site. It is a weakness of other podcasts that users have to search and find an isolated podcast and often they accidentally find something they did not even know they wanted. Even when a podcast is in a directory like iTunes it is difficult to be noticed. Comparatively Revision 3’s site shows photographs larger than a stamp, rotates shows on the homepage and has direct video links.

    This adoption of the old media network model is unusual because of the niche nature of the Internet. Most podcasters make a programme that pertains to their interests such as sport or comedy and stay within that. It is not typical for a wide variety of material to be made by a single producer or under one brand. This prevents a lot of open competition with old media which has a variety of shows for different demographics running continuously. Television also gives its programmes as much exposure as possible, cross promoting them in print, on websites and at the end of other programmes. Promoting at the end of a programme is different to a podcast plugging another podcast or on a blog because the television viewer does not need to intervene to find or download it, they just stay on the same channel. Because of this divided stance podcasts generally have fewer viewers as their independence makes them more difficult to be discovered and marketed.

    Manovich’s idea of the logic of new media[13] (production on demand, just in time, things made possible by computers) is related to this new network structure. New media networks are more capable of meeting the individual needs of their viewers than old media networks. Because they are able to produce video on demand there is no waiting and viewers are able to customise their experience by watching what they want, in whatever order when they want. This means that the traditional “prime time” space (usually 7PM-11PM) is moot. Traditionally old media has offered video on demand, pay per view and others but these are space restricted to the television, they cannot be moved or archived at a viewer’s discretion or watched on another platform. Revision 3 uses RSS feeds and iTunes for subscribers and in a sense this is like a user putting together their own on demand television channel. The difference that new media makes is portability, modularity and automation[14].

    New media networks are also adept at evolving with consumer needs. Television does not, it stays in one corner of the room and is a one way medium. Granted, television networks have made some shows available on iTunes but one must look further than the simple distribution avenues. iTunes carries major television programmes which makes it popular but the format is low resolution and video is cropped to look better on an iPod shaped screen as many users will be watching the video using video iPods but the downloads are often watched on a computer screen and the low resolution and cropping has several side effects.


    Fig 1 From roughlydrafted.com[15]
    Figure One is a representation of the difference. Comparatively Revision 3 offers video quality ranging from small to high definition for its programmes[16]. This is different to iTunes as their video can be watched without restriction on all platforms in several formats and this better serves their viewers. Computer users can download the high definition version and portable device users can download the small version. Whereas Revision 3 produces all their material iTunes is dependent on old media makers which means they are beholden to their outdated rules, even ones which limit the potential revenue. Cropping the frame and low resolution has the side effect of forcing the most loyal and thus the most valuable viewer, the type that wants the full experience, to turn to illegal file sharing to obtain an uncropped high resolution version. This is the modern version of traditionalists looking for a pristine film print.

    Downloading is still a highly contentious issue among old media makers because they perceive downloading as a low revenue enterprise[17]. NBC initially pulled its programming from iTunes citing this. The universally abhorred Digital Rights Management restrictions on downloads are also an inherent aspect of all iTunes’ files and DRM, indirectly, preserves DVD market purchases which are of higher quality and more costly[18]. Microsoft’s Darknet paper, describes the effects of the inconvenience of DRM versus a lack of restrictions:

    …..a securely DRM-wrapped song is strictly less attractive: although the industry is striving for flexible licensing rules, customers will be restricted in their actions if the system is to provide meaningful security.  This means that a vendor will probably make more money by selling unprotected objects than protected objects. In short, if you are competing with the Darknet, you must compete on the Darknet’s own terms: that is convenience and low cost rather than additional security.[19]

    Because of the built in flaws iTunes represents a hybrid. It uses the distribution lines of new media and the content of old media. Content makers have attempted to transfer the rules of physical access, from a viewer sitting in front of a television to a viewer watching on an iPod or a computer by using DRM. It could be argued that this is a stealth attempt to make viewers pay for space shifting, buying one low resolution copy for their iPod and a DVD copy for television viewing. iTunes has just started offering high definition content but, at the time of writing, it is limited to film rentals, not to keep. Mass legal downloading and the ability to purchase a wide variety of programmes is a significant step forward but the deliberate limits imposed demonstrate how old media concepts still play a large role and are ultimately self defeating.


    Differences between new media production and old media production

    On a basic cable television programme there is a staff of at least fifteen people plus the crew (who probably tape other shows at different times of the day) so there will be approximately forty people working on a show at a given time[20]. On an audio podcast such as Weezy and The Swish (W.A.T.S)[21] much of the work is simpler because of the format and the video based WebbAlert only has one camera, one shot and is a short show. W.A.T.S has a recording engineer and part time web developer. These programmes are often created and produced by the host(s) and assisted, technology wise if they are incapable themselves, by a few contacts. In the case of Revision 3’s Infected (2005) the three hosts (Sargent, Spieden and Rabier) made the series themselves for an investment of less than three hundred dollars[22]. At these budgets most new media is not on the same level as a studio produced programme[23]. However having all these technically aware personnel represents a fundamental shift in the division of labour which means that programmes can be made by very few people, especially when they are expert enough to be able to use technology. A podcast requires as little as one host, some basic sound editing tools and a content delivery method.

    These are important differences but many old media practices survive. Though new media has a new set of production principles and a free hand to serve any niche thought still has to be given to sponsors. In this sense the old and new are still closely linked by way of some offline conventions that have been adapted to online ideas and ways of distribution.

    Jennings states that because new media sources do not have the physical and currently higher grossing supply lines that old media has such as selling a CD in a shop, this has forced new media to invent new methods of promotion and advertising[24] and the overall business model. Old media perceives no need to change. Online, advertising has been reinvented for the new medium. The Internet has banner advertisements and Google Adwords but new media cannot just run the same television adverts or the same radio spots. Users do not download and search for things only to be advertised to and podcasts that follow this course are ultimately unsuccessful as they are seen as an extension of the sponsor[25] and thus not credible or interesting. This means there needs to be a new kind of integration and rethinking of typical advertising policies and product placement. Revision 3[26],  is pioneering the visual advertising evolution and works very closely with one of its big sponsors, Go Daddy[27], to the extent that advertising is filmed in their studio with hosts and spokesperson Candice Michelle who also appears at live tapings at special events[28].

    This is markedly different to most older methods. Go Daddy is an Internet domain registrar whose income comes from IT users and Revision 3’s core audience are these people. This audience is international in nature and domains can be purchased all over the world so using Internet based advertising is a good way to reach them. Go Daddy has advertised in the Super Bowl but is now able to work directly with a media maker and produce “laser targeted”[29] advertising that is effectively integrated into programming. Using Miss Michelle as a spokesperson and giving discount codes keeps an audience watching instead of switching off during a hard sell by a host “holding up the can of beans”[30]. The audience remains more interested than they otherwise would. The viewers are an unusual demographic in that they are more technically adept than average (ergo not very reachable via old media methods) and liable to go to another website if they feel exploited. The discount codes are also unique to each programme allowing Go Daddy to monitor success. Through this integration and acknowledgement Revision 3 is still appealing to viewers while keeping a sponsor.

    However, new media is in the habit, in these initial first steps, of taking a lead from old media with regard to advertising. The familiar model of a host endorsement and a spot pronouncing “This programme is brought to you by….” still lives on, to an extent but in a less formal or blatant way. Sargent has pointed out that there were three segments separated by ad breaks on many Revision 3 programmes. The primary difference is that most of this material seem to be produced by the programme’s makers. The sponsor appears to buy the spot and allows (in Sargent’s case at least) a host to write copy and produce a spot that keeps viewers engaged and less likely to click on ahead. Also, because of the low amount of time required it keeps a viewer immersed in the programme as it is less disturbing. Jenkins calls this technique affective economics[31] citing the decreasing value of the thirty second advert: blurring the line between entertainment content and brand messages. This is very different to present television advertising which uses approximately 15-17 minutes per hour for advertising even though hardware such as Tivos are able to fast forward through them. New media advertising has been more closely integrated and it is more effort to click forward than to observe it. The increased cooperation with sponsors has effectively made the spots an extension of the show’s creativity. This is a newness that online tools have made possible and illustrates the changing nature of new media compared to old.

    Comparatively old media differences in this regard are significant. Print/television/radio concerns obviously target different audiences but they aim to deliver as many viewers to advertisements as possible. In both mediums numbers are important but in different ways. Online tools and low investment mean low risk, low costs (to advertisers and producers) and there is more precise tracking so more programming and experimental ideas are likely to be tried. With the international reach of podcasts Go Daddy can appeal specifically to a large group of Internet users whereas a thirty second Super Bowl spot, though watched by millions, will only be seen once and only in America. Podcasts and other new media programming have the potential to make a longer lasting impact on a wider scale due to their longevity and unparalleled accessibility.

    However, there are still elements of old in the new. Sponsors are important because they fund programming and provide income. The high profile sponsors such as Go Daddy or Bank of America have standards. Even though sponsoring a podcast does not come close to the high price of nationwide television campaigns sponsors still feel the need to protect their image and still wield a fair amount of power. This is not necessarily a weakness in new media in that there are automated text advertisements such as Ad Sense but for a more significant income bigger sponsors are required.

    That sponsors of old media like Bank of America are moving into online niche appeal programmes is interesting because it demonstrates that niches have two qualities that sponsors like. The first is that a niche appeal product such as a media centre can be marketed directly to computer enthusiasts. Because of the niche a sponsor that makes a niche product can be less general than they would otherwise need to be. The second is that even when a programme operates in a niche there are general services and products that most people need such as banking which can still be marketed.

    The precise level of influence that advertisers have over online video-casters is unknown. Because advertising is less frequent, shorter in length and programmes are very keen to find and keep advertisers it would likely mean that a sponsor wields more control over what it considers content that it does not want associated with its brand.

    An analysis of videocasting
    Morgan Webb is a television personality who has been hosting programmes on television since 2001. Her expertise is in computing and gaming. WebbAlert (2007-Present)[32] is an independent podcast produced by her and two other part time employees that covers gadgets, video gaming and other major technology news in the space of about five minutes. An interesting aspect of the production of WebbAlert[33] is the background of Webb and the programme she has co-hosted for several years, X-Play (1998). ZDTV changed format due to attempts at a mainstream breakout becoming TechTV and later through a merger became G4 which has since been rebranded as a computer gaming channel. X-Play was the only programme that survived these format changes. Webb’s X-Play co-host, Adam Sessler, hosts the Sessler’s Soapbox[34] (2007-Present) podcast and is the only on air host from the original ZDTV network still present. Similarly, Webb is the only host from the TechTV generation still at G4. Officially part of the G4 website, Sessler’s Soapbox is an opinion piece in which Adam Sessler talks about an issue in gaming, such as censorship in games and legislation. The topics and opinions Sessler puts forward are very different to G4’s television content.

    Because of these historical roots and what Martin Sargent called an “obvious sense of wonder and a real level of authenticity”[35] present at ZDTV, X-Play has been a secure old media position for its hosts who are culturally different to G4. They are open to future media development in a way that G4 itself is currently a step behind. The channel has a few programmes which are downloadable and forums for their shows but these are now standard web protocols and often only ports of television content.

    Thematic Analysis

    Fig 2 Webb Alert, reproduced at 100%

    Based on the frame in Figure 2 one may initially equate WebbAlert to a typical news broadcast however a number of key differences are present. WebbAlert’s frame is very compact and is the only angle a viewer sees of the show and the shot is never altered. It reveals no expansive set or a newsdesk backdrop. The only element apart from Webb is the screen in the background and the occasional by-line in the lower third of the screen.

    Fig 3 A CNN news set
    News features like Webb’s, in an old media setting, use pictograms that reference the story whereas Webb’s unchanging basic video screen is the only detail and the dress is informal. However Webb takes the news anchor format and changes it to suit production needs and the Internet viewer. The video’s viewing window is not the size of a large television and a lot of the standard, largely unnecessary, news program background is cut out (Fig 3). This makes the presentation feel more legitimate because it is not visually verbose. Also, the minimal nature enables a viewer using a portable device to watch it properly unlike conventional material. A person watching a streaming news feed has to strain to see text, background detail and sometimes even the presenter[36].

    Figure 4 is from a KPIX weather broadcast being streamed from their website. KPIX seems to be of the opinion that a television stream will work just as well online. The text information, usually much larger on a television, is unreadable and the other elements of the frame seem squeezed in. A minimum size is required for Internet video to be comfortably watched and this increases if the video is from a foreign medium such as television which is produced under the impression that an entire screen will be used to display it. Content makers should keep in mind that the living room is no longer the only place to watch video as a larger audience is available in conjunction with the web and portable devices. When WebbAlert displays text it occupies the entire frame and is readable (Fig 5).


    As with a news programme Webb goes to a story feed but uses a fade to when transitioning to a website which contains a story and browses over it, focusing only on the key aspects while linking to the site in the show’s notes. The visual language of the Internet (web design, interaction of colours, infinite variety, scrolling down pages) is also used as she glides over web pages in an apparently effortless and well co-ordinated manner. This is meaningful because it stays immersed online and uses the visual language of the Internet and thus remains contemporary. It does not look back to old media’s field reporters and ensconces viewers in the ‘net.

    Fig 6 Sessler’s Soapbox, reproduced at 100% (download edition)

    Sharing a similarity with WebbAlert, Soapbox’s camera is placed at eye-level and the shot is a medium close up (Fig 6). Sessler’s delivery and the camera placement gives the piece the feeling of a conversation between viewer and host. The tight frame focuses on Sessler and the background, presumably X-Play’s control room, giving the impression of a background set. The video monitors fill the frame and are displaying content directly relevant to the subject being discussed and the multiple screens provide depth and connotations of high tech while distinguishing it from the set of X-Play. These commonalities with WebbAlert (new media) and differences to KPIX (old media) show there are new visual ideas being explored for the Internet and the users are the ones aware of digital culture.

    Content
    With regard to programme content WebbAlert is about five minutes per programme. Though short, Webb has already filtered relevant information and then cast her own, generally well regarded, analysis on a subject. This presents a level of convenience and conciseness for a viewer. A contributing factor that reaches areas old media does not is that Webb and Sessler are able to report rumours and peripheral information that is not in a format that television or radio is ready to draw from on a regular basis such as blogs and websites. Old media tends to avoid this to prevent invalidating itself. This is important as there are stories that originate on the Internet meaning that a reporter does not have to be dispatched, film a piece, transmit, arrange interviews etc. All of it moves much more quickly and at the pace of a web savvy user and new media. Even though Webb often covers broken stories, so far, her content and editorial opinion on a story are unique as is her linking of multiple aspects of a story and keeping it concise and relevant to her target audience . In contrast, Anderson Cooper’s 360 Daily[37] is just a series of highlights from CNN’s nightly news.

    This authorial context of online broadcasting means neither Webb nor Sessler have to go to an alternative point of view or give equal time to “nut jobs”[38] or present both sides. Their programmes are tailored to suit people who want to stay informed on technology issues and they do not want to listen to a predictable corporate spokesman giving the party line. Webb/Sessler have an open editorial style because they are not bound by FCC regulations and their analysis is more insightful than old media who are beholden to their sponsors. Old media also has to “dumb down” reports and analysis because they need high numbers of readers/viewers.

    Distribution
    Both Webb and Sessler do not restrict viewership to their websites. The programmes can be embedded in another site or downloaded automatically in a variety of formats which are DRM-less video files. This allows a user to freely space shift the content to any device. This recognition of online potential comes from having a creator who is skilled in technology and its related issues. By opening and freeing the content it can be more widely distributed but the main advertising in the video is preserved. Because the programme can be watched on a portable device and on other websites its advertising impact is greatly enhanced because the result is more hits. This provides a large audience for an advertiser and not just a one-time limited exposure on a single site. In addition to this the programme is downloadable for as long as the site exists so new viewers may see it as well.

    Two way communication is a staple feature of new media and executing it well is not just due to the technological properties of the Internet. Jenkins describes interactivity as the ways that new media can be more responsive to consumer feedback and in this case the conversational style of Soapbox can be further developed. This is because Sessler is involved with X-Play’s forums[39] (part of the core audience for Soapbox) and has appeared as a guest on at least one other podcast[40]. This kind of personal involvement is often lacking in high budget old media productions and is important in fostering an online community if the responsible party wants to harness it.

    Curiously Soapbox is commercial free. The lack of commercialisation stops Soapbox being considered as a hybrid tool used by old media to augment viewership of their television programmes. Soapbox could have a “Watch more Adam Sessler on X-Play” or similar announcements but it does not. This lack of agenda or overt commercialisation and indeed the lack of requirement for the content to be commercial in nature (which is a necessary part of the cable medium) gives the podcast a lot of integrity. Webb keeps her credibility because the services/products are directly relevant to the viewer and she does not “hold up the can of beans”[41]. Without credibility a podcast will fail[42]. WebbAlert and independent shows like it need sponsorship to survive whereas Soapbox is a G4 production which began with Sessler. As such it stands as an extra on the website encouraging page views (new media) and may be subscribed to. The cost of production is especially low as it is one take with a similarly brief editing process. Writing is the significant time sink but the op-ed style and the passion Sessler has makes the overall investment minimal. Because of these strong qualities the programme has a reasonable opportunity to develop and deliver growth for the network, an ability that many old media institutions reckon new media does not have[43].

    New media conclusions
    New media is still an emerging sector of the media both in terms of technology and its definition. Because it is still developing and not quite a cohesive well defined area it is difficult to form marketable products that appeal to a large group of people and this weakens it in the face of old media competitors.

    The relationship that new media has with old media is a constant struggle in which classic ideas of revenue are balanced with new methods of communication and challenges to produce a profitable business model. To old media, in an age of flawless mechanical reproduction, television is still the fortress of profitability and will be for some time to come. Not all aspects of old media transfer well to new media, sport for example cannot be watched well on small video iPod sized screens and it would not make sense to narrowcast an event to millions when it can be more efficiently done with a single satellite.

    The overall niche oriented nature of new media is not in itself a weakness but because it is so focused it may slow the development of larger and stronger competitive elements, when compared to old media’s technique of saturating a marketplace. Burgeoning networks[44] such as Revision 3 are old media’s most direct competitors as they use high resolution video to compete directly with broadcasting quality. Old media is more capable at producing story based products such as dramas, science fiction and period pieces because of the higher financing required. New media’s low revenues restrict the genres it can operate in on a for-profit basis. Many fan films exist on a non-profit basis and are of high quality but there are no long running seasons of material yet as there is no profit model and it is effectively a hobby for the makers. This may change in the future depending on how distribution problems could be solved, perhaps in an iTunes-like way. High production value story content is currently the domain of television. Trying to compete with its established brands and franchises will be a high risk endeavour, but is possible. Audio podcasts on the other hand are more able to compete with radio programmes because of their portability, space shifting and the much lower investment compared to video.

    The other aspect of broadcasting in new media is that there is an expectation for a constant stream of media and progression because of the online culture. Online culture never stops changing and evolving and this generates a lot of pressure. Users know that new media is not usually a high budget operation so they expect more flexibility and fresh content. On the other hand when Stargate Atlantis (2004) finishes the season more episodes are not expected because a show is in production and justifiably off the air for some months (on a first run basis). Old media experiences the same pressure to update in the news genre but not across the board.

    Even though there is a constant stream of production, as Sargent notes, with regard to structure, some aspects of new media are very similar to the old. While Revision 3 already uses unconventional advertising methods further development is required to distinguish the actual viewing experience from television and other media. This will help make videocasting a more attractive advertising platform and enhance competitiveness based on its worldwide reach, something no television network has. This should develop as more creators learn about visual language from more sources than just television and film. Expansion into low overhead audio broadcasting may be one way of diversifying content and exploring other niches in a low risk manner and experimenting with new concepts.

    Outside the professional for-profit new media there are still legions of producers but they do not present a credible threat that will draw viewers hooked on a particular programme away from old media. Originators[45] on Youtube are not able to offer the reliability of television’s seasonal length production of high-quality content. Youtube users do not subscribe to this methodology and produce content semi regularly depending on how dedicated the user is and his/her other commitments.

    Attracting viewers is still an unresolved issue in new media. The Internet is becoming larger and this creates a lot of background noise. Old media’s recognition transfers well to the Internet because it is able to cross promote itself in well established communication channels. Even as these traditional communication ways are beginning to fade away there is still enough time to use them to build brand awareness.

    Cable and satellite television already have hundreds of channels, the Internet has millions of websites, News Corp is made up of over eight hundred firms. Getting noticed may require real world advertising as used by old media[46]. Many old media ports are popular on iTunes and other services because they are known and they have visibility. Morgan Webb’s old media visibility as host of X-Play and large fan following was the launch pad for WebbAlert. On a technical level there are fundamental differences between the operation of old and new. People have to seek out and find these new programmes whereas for television and radio there are clear cut guides and packages available. This lack of public knowledge is a problem as hard core audiences will discover things quickly but the general public are rarely aware of what could be online.

    Overall until new media can organise itself into a group of networks that have a more significant public profile and diversify into new genres of programming there will be unresolved obstacles that prevent it from reaching a critical mass by way of audience and revenue. A lack of popular take up because of the short history of new media is a factor and one that will recede as more diverse users become familiar with computing.

    Chapter 2 Old media mindsets

    This chapter aims to discuss and analyse what old media’s response has been to new media start ups. Old media is using a variety of methods to maintain a monopoly over its own products. In some areas it ignores the possible avenues of innovation and simply “plugs” in its content to the new media sphere. For example, many so called top podcasts[47] are actually just converted from a talk show or radio source, the only difference being that they are usable on an iPod or equivalent. The issue old media has with new media is the lack of control. These new technologies threaten traditional methods of control. The effect on old media may be to force change so extreme as to stop old media companies being competitive.

    Traditionally content makers charged for physical access to a product, such as at a cinema and supported itself with advertising as on television. Because of the Internet’s increasing bandwidth video media can now be accessed at home bypassing the old methods of control. Also, as there is a huge amount of choice online the basic cable/satellite advertising i.e. 14 minutes of advertising per hour does not work as well in this format as there are endless free programmes and content. The process of using a computer is more interactive (typing web addresses, moving and clicking with a mouse, downloading, uploading) compared with the passivity of television viewers.

    It is difficult to quantify the extent to which old media is catching up as there is little consistency. Sometimes NBC lets iTunes sell some of its programmes directly to the consumer online, a day or so after they are televised. At other times a very technical network such as G4[48] appeals to their technology oriented audience by having a larger amount of online content directly on their website.

    The issues behind this reticence are economic and cultural. New media will not satisfy an old media firm’s growth requirements and is, on the face of it, a loss maker to an executive. Why invest when you could finance part of the next Iron Man (Favreau 2008) or Scrubs (Lawrence 2001)? In the Innovator’s Dilemma, Christenson argues that well managed companies have trouble seeing beyond today’s profitable markets because the markets of tomorrow cannot be analysed  “Companies whose investment processes demand quantification of market sizes and financial returns before they can enter a market become paralysed or make serious mistakes.”[49] Television has the standard Nielson ratings[50] whereas even podcasting experts cannot agree on metrics with which to judge podcasts.

    Quantifying and judging new media has been extremely difficult if not impossible for television corporations and other firms. This means given the choice between funding a new television show or a podcast television is seen as a safer investment. Christenson’s #1 principle is that corporations rely on their customers for resources ergo few listeners = few resources. This is as true for old media as it is for new media but producing small programmes does not require a large outlay. These small experiments are not large risks and are not enormous drains on an old media firm’s resources.

    Another problem pointed out by Apella[51] (Time Warner legal counsel) is that new media will not, for the foreseeable future, satisfy the growth needs and thus profit requirements of Time Warner. This seems to be a Catch Twenty Two situation. Time Warner is an enormous media firm and they and others do not seem prepared to enter the market  and take part in the creation and evolution of the medium. Leaving it to the so called amateurs means that it will evolve to meet their needs with Warner only looking on from the outside, totally cut off. This is an example of a firm delaying making a strategic commitment to enter a market[52].

    This dismal outlook on technology may have its roots in the cultural differences between technology makers and content makers and their different business goals. There are few firms that operate in both industries but those that do seem to do better than firms that work only in one[53]. Technology makers only provide the tools to view media and do not understand content creation or production as a broadcaster does and the content makers do not actively pursue hardware development. Not understanding the key enabling technologies that technology firms provide is a major weakness which will limit their ability to leverage content on these platforms. This lack of high level understanding with regard to online/technology culture is probably why NBC and others sell their television programmes on iTunes instead of selling them online themselves.

    The new inside the old
    The newer parts of the old media are still regulated by old media concepts. For example hulu.com[54] is described as “Ad-supported streaming television shows and movies, including some in high definition.” This is a next generation service far surpassing the quality on a standard video sharing site. However, it is unavailable for use outside the United States of America. The official reason is “This requires clearing the rights for each show or film in each specific geography and will take time”[55]. Reading between the lines one can ascertain that because several programmes from the USA such as 30 Rock (Fey 2006) are still first or second run programmes on terrestrial television internationally their licence holder wants to maximise television revenue then relegate the programme to the Internet as a tertiary profit measure. These programmes would probably not be as profitable given their budget if they were shown online with unrestricted access and then broadcast on a television locally. This is why only some programmes are available on iTunes one day after being broadcast on television.

    Counting the cost
    Old media programming is often extremely expensive to produce compared to a podcast. This is not to say household names and talented writers should be eschewed but it does mean that risk taking is often avoided because the consequences of a failure are extreme and so experimenting and trying out new methods are discouraged when something already works. The fact that television is not a connected medium is not the great issue. The great issue is that it mostly ignores what it can do for a relatively low cost. Comparatively producing the content is vastly more expensive and makes the cost of a few minor new media experiments insignificant.

    However, in the final analysis simply putting video online at a site like hulu.com is not enough to engage audiences, niche or not,  because it is inherently passive. It only serves as a basic route for content. It might as well be television. Television programming offers no interactivity between creator and viewer except in the most extraordinary circumstances[56] where creators are not only aware of the fan base but willing to engage with it on a level that is more than just lip service.

    Technically aware old media maker Ron Moore (Battlestar Galactica 2004) produced webisodes (The Resistance 2006) for viewers in between seasons. These were short episodes (ergo low risk) that viewers could watch online.  The purpose of the Battlestar webisodes were as “Craig E. Engler, general manager of SciFi.com noted, “…a way to get people talking about the show a month before it airs.””[57]. Clearly the webisodes were designed to create excitement around the upcoming series but they were the tip of the iceberg. The amount of online material that was made available was unusually high: deleted scenes, blogs, podcast episode commentaries. All this material was free for download and Battlestar itself was made available on iTunes.

    The final point is important because it means that there was no need to watch the broadcast version as all the content was online. This has demonstrated that new media can be used in a way that is more meaningful than just trying to get more people to watch television and can foster interactivity on a global scale built around what was a conventional television series and use it as a foundation. The Battlestar audience are a very technically oriented demographic as are the creators and all of this material gave viewers something to look forward to and discuss online and greatly enhanced the Battlestar experience. This innovative use of a very popular property is an example of the new in the old successfully satisfying fringe customers who are slowly becoming mainstream customers as people start using technology at a younger age.
    These experiments demonstrate that there are efforts in some old media firms to reach new markets but these are generally exceptions. The Battlestar webisodes were only officially available for USA viewers but despite this they spread throughout the Internet beyond NBC’s control (the same was true of the full episodes). This restriction on the webisodes was difficult for international fans to understand as they were supposedly free. By being available only to USA viewers fans were driven underground to the pirate file sharing sites and potential revenue was lost forever. The fact that some parts of the world had not had all of the prior regular episodes broadcast seemed to be the reason behind the restriction. This is another flaw in old media thinking. At a time when information moves at the speed of light the release problem was caused by the old media concept of deliberately delaying releases of media, called the tyranny of digital distance[58]. Arbitrary release dates that are often months behind others caused this issue in the first place. Leaver gives the Battlestar example that in Australia the first season was broadcast thirteen months after the first season in America. Leaver points to the unwarranted yet standard delays like this as being a cause of widespread illegal downloading:

    ….these delays are also hurting the businesses who live off advertising. The delays in TV shows have led to a widespread culture of TV-show downloading; torrent TV is the easiest and fastest way to keep apace of your favourite TV show.[59]

    Different parts of the world have seasons at different times and by broadcasting in the summer months ratings are expected to be lower thus they are broadcast in the autumn/winter and as a result are out of sync with American broadcast times[60]. However old media broadcasters no longer have the monopoly over deciding when a consumer will see a programme, the consumer does. Consumers will always want to get information from the fastest and easiest source. So if Battlestar will not be broadcast for thirteen months why would any tech savvy user bother waiting and not download programmes or at least buy an already released DVD set? This causes a loss of ratings figures for international affiliates. Jenkins states “establishing loyalty means lessening the traditional rules of control”[61]. It was a forgone conclusion that the copyright infringement was going to happen. Limiting access to webisodes was technical naivety. NBC’s protestations about story spoilers etc are not strong enough reasons as fan communities are well versed in “Spoiler Warnings” and other netiquette.

    From a promotional standpoint the webisodes could have been handed to international affiliates without promo idents ready for the affiliate’s own, had the series actually been up to date in other countries. International television markets are not marginal revenue markets and are arguably more valuable than a domestic market (especially for high production value American material). However they are fringe customers when it comes to new media because downloading episodes gives them new features, i.e. not having to wait, commercial free and, possibly the most valuable: the ability to discuss and be a part of a community of other fans of the programme in the present.

    One of the differences that new media offers over old media is two way communication that can be centrally registered then viewed by others, a BBS or message board. In the past the role of the forum or internet mailing list was played by the fan magazine or fanzine. They were produced and then distributed by hardcore fans of a particular property. There were elements that limited the success of such an endeavour. Most fanzines were produced haphazardly as a side project, were not always reliable or of high quality and were not “official” and printing costs reduced the number of copies that could be reasonably expected. New media has changed not just distribution but the level of what can be achieved. The ViewAskew Message board[62] is an extension of the official Kevin Smith site and there are several sections for fans to discuss various topics There is a huge banner at the top for ViewAskew products. One section is for budding film makers. Previously, showing and discussing media other than print was quite difficult due to distances, shipping costs and the relatively low interest and high investment needed. However, new media has created the beginnings of a new history. The idea of a fanzine has transformed online to having blogs and people can go further and show their own productions and discuss them in a suitable place.

    The difference between the message board and the comments under Youtube videos, for instance, is that there is a well established community and people begin to know each other, can start their own topics and the community continues to develop. Smith’s message board is also notable in that it has several people interested in actually producing film, not just being lurkers. Comparatively videosharing sites are vast and do not encourage the exchange of well thought out ideas, partially because of the limit on characters per comment and most users are not interested in leaving a long response. The users who are can be directed to an extent. On the ViewAskew board because there is a special area for originators this increases the concentration of this type of user. They can gather and have a more productive discussion than would otherwise be possible.

    Smith is able to encourage brand loyalty in a new way by providing general areas of discussion about his films and advertise his wares to a very loyal and thus most valuable audience. One measure of loyalty is that it costs two dollars to join the board which is rare among forums as they are usually free. He often personally posts and chats on the board. The care and attention afforded and the media in use is an example of a collective intelligence that would be inaccessible outside the digital medium. It could not reach a significant size due to the aforementioned physical transmission barriers. In this case the Internet has been used to communicate with and generate a loyal brand community that existed but would otherwise be unreachable. A firm can harness the community that likes minority/select appeal material and increase the value of the brand by interacting with a community online in a meaningful way (that is, not only to boost sales or ratings). This can enhance the image of the producers, cultivate community interest and link periphery products making it an encompassing experience in both new and old media.

    The generation gap between the youth of today who have video iPods and the
    Boomers who watch television will in time, disappear as people age. Now most young people purchase digital downloads, not CDs whereas only five years ago the opposite was true. Because modern audiences are very much connected compared to only a few years ago the media entities which use this to their advantage (such as ViewAskew) will garner greater attention from them. If content producers’ communication improves they will be more valuable. This means media which can be used properly on a portable screen and interacted with appeals more than something that does not have these features.

    The direct competition
    There have been other attempts at reclaiming digital ground other than simply putting video online. Newspapers and other text based media outlets run major websites which generate a large number of page views per month and run advertising alongside their stories. This has been largely successful for media firms such as the Wall Street Journal and the BBC. These websites are reflections of print or broadcast versions and are major online players simply because of the infrastructure behind the old media section and their recognition. Old media has a strong influence here because it already has the attention and branding from pre-Internet work. Compared to many new media productions that are difficult to find or simply lost in the background noise of the Internet this fame and high recognition factor pushes old media ported material to the top of iTunes and in the genre of news makes them an online destination.

    Producing conventional news is difficult for new media because old media is able to broadcast news on a 24/7 basis. Most new media video/audio podcasts do not produce more than an hour or two of material each week and are rarely live. Even online users will go to CNN.com for news. CNN and other large media firms have reporters all over the world and can report information instantly using satellites and another network’s feeds through various inter network agreements. Users can post online from all over the world but this is not synonymous with having experienced journalists and more like a raw information source for select events. A news media programme features footage from journalists who may be embedded in an armed forces unit or live press conferences at 10 Downing Street. This footage is also streamed live online in an increasingly high resolution to thousands of people by a comprehensive backbone that small outfits do not have. However, users do download podcasts for analysis of the news[63].

    The national news is an example of a mass appeal genre that can hold its own online, for the moment. Local news is a different story. Curtis has observed that local news is the only aspect of news left that is not covered by national networks or news providers the opposite side of the globe. There is no need for a viewer to look to them for national news as there are other major carriers and they are mostly affiliates simply carrying the national feed. That said, local news is a niche interest and not immune to erosion, Curtis remarks:

    Why…would anybody pay attention to local mass media? For what? People can already read national news on a national news site. People already read local politics on their local blogger’s site. People can find restaurant reviews and movie listings elsewhere as well, linked directly to where they can make reservations and buy tickets.[64]

    Local papers do not use the Web 2.0 tools that users need to continue their train of thought or online journey. In a print format a film critic will write a basic review and that will be all except for some show times listed elsewhere in the paper. The same content will then be copied online. The review does not link to an affiliate site[65] like Moviefone[66] where a reader can book tickets, it starts and ends at the review. Bloggers on the other hand put hyperlinks in their text to other reports, refer to other blogs and can link to high resolution colour photos and video and use more casual sources like forums and photoshopped material for discussion[67]. Twitter.com’s microbloggers were the first to report on the 2008 L.A earthquake[68]. Information came from them far in advance of old media. Users can also reply and discuss the post with input from the blogger. This gives rise to a flow of relevant information instead of being an isolated story.

    Conclusion

    This dissertation has identified a series of key differences between old and new media. The more important differences are not technological but cultural. This means the desire to use and adapt technology and the ability to find new innovative ways to reach audiences that old media is either ignoring or trying to secure using outmoded models. The new media creators are unhindered by old media norms as they understand not just communication but technology and digital culture. Old media’s strengths are in its recognition and its offline history. It enjoys the results of offline market saturation but low production and distribution costs are now making niche programmes and Internet video increasingly competitive.

    The competition and cultural differences signal key issues for both sides. Old media does not (from it’s perspective) need to substantially innovate as it already has high revenues but new media has to invent and develop as they are not yet profitable. This means new media is much better versed with the business models of tomorrow but will struggle in the near future. With its status as an emerging technology/business model new media cannot compete in all media genres, but this will change. New media has to break out of its technology oriented subgenres and start producing content that appeals to more niches and more groups.

    What new media means to old media is a profit damaging shift of power into the hands of amateurs. The entrenched old media firms will keep to older traditional profit gathering methods despite unauthorised new media success (see Warner’s attacks on Harry Potter fan sites[69]) and will delay undertaking exploration that deviates from established norms while profits are still high.

    New media’s greatest influence on old media has been on extraordinary old media creators such as Moore, Sargent, Webb and Palanker who, unlike unimaginative corporate management, are contributing to and shaping this new medium. Old media has been influenced to the extent that there have been isolated cases of change, such as KPIX (and others) putting a video stream online and some sectors of old media have made ancillary content available that uses new media. However these items are usually tied to old media concepts, thematically and in price. This is a quiet acknowledgement that new media is more efficient than old media at distributing information but using new media on a fully independent basis does not suit the old profit model. That old profit models are still used to judge new media potential means that old media is still judging it improperly and failure then becomes a self fulfilling prophecy.

    New media’s presence has not altered the core of old media. The main changes have been in external culture and information exchange which in turn directly effects old media’s future.

    New media has yet to coalesce into a network(s) that seriously challenges old media. Much of the reason old media networks succeed is because they are an easy way for an audience to receive information. Old media now relies on technical ignorance. The place in society of the film studio, television network and newspaper will not change in the near future, however over the next thirty years the media sphere will undergo a restructuring in the light of innovative, low cost communication technologies and a more technically aware populace.

    Technology is slowly becoming more familiar to a wider group of people. As this process gathers pace new media will have the chance to diversify its genres of programming for these new audiences and use its new interactive tools to be more appealing than old media equivalents. If old media firms continue to stall their development and be wilfully ignorant[70] they will become extinct.

    List of figures

    Fig 1 From roughlydrafted.com, A video comparison
    Fig 2 WebbAlert
    Fig 3 A CNN news set
    Fig 4 A KPIX Weather report
    Fig 5 News story in progress on WebbAlert
    Fig 6 Sessler’s Soapbox

    Bibliography

    Articles and Journals
    Anderson, Chris (2004) ‘The Long Tail’, Wired. Issue 12.10 – October 2004

    The Digital Humanities Quarterly, Summer 2007: v1 n2
    http://www.digitalhumanities.org/dhq/vol/001/2/index.html

    European Journal of Communication Sage publications, 2006 Volume 21 Number 3

    Hattersley, Mark ‘BBC iPlayer is infuriating’ Macworld.co.uk
    http://www.macworld.co.uk/blogs/index.cfm?blogid=2&entryid=211 Retrieved February 2008

    Kiss, Jemima ‘ISPs fear iPlayer overload’ The Guardian
    http://www.guardian.co.uk/media/2007/aug/13/digitalmedia.bbc Retrieved February 2008

    Leaver, Tama. (2008) ‘Watching Battlestar Galactica in Australia and the Tyranny of Digital Distance’, Media International Australia 126: 145-154

    Rockwell Geoffrey (Co-editor) TEXT Technology / The journal of computer text processing. Online Edition http://texttechnology.mcmaster.ca/current_content.html

    Rosenfeld, L. (2002) ‘3 Reasons Why Data and Document Retrieval are not the same’, Dr. Dobbs’ Portal

    Rothman, Wilson ‘Vudu Test Confirms HD Download Worries (Plus: What Needs to Be Done)’ Gizmodo
    http://gizmodo.com/352392/vudu-test-confirms-hd-download-worries-plus-what-needs-to-be-done Retrieved February 2004

    Williams, Chris ‘Why is the iPlayer a multi million pound disaster?’ The Register
    http://www.theregister.co.uk/2007/11/22/beeb_week_iplayer_comment/page2.html Retrieved November 22nd 2007

    Books
    Curtis, Drew. (2007), It’s Not News, It’s Fark: How Mass Media Tries to Pass Off Crap As News. DIAF edition. Gotham

    Christensen, Clayton M. (2006), The Innovator’s Dilemma. Collins

    Erdman, Terry J. (2000), Deep Space Nine Companion. PocketBooks

    Geoghegan et all. (2007), The Business Podcasting Book, Focal Press

    Hauer, Rutger. (2007), All Those Moments. Harper Paperbacks

    Helm, Dieter. (editor), Jenkinson, Tim (editor) (1998) Competition in Regulated Industries. Clarendon Press

    Horan, Thomas A. (2000) Digital Places: Building Our City of Bits Urban Land Institute

    Jenkins, Henry. (2006a), Convergence Culture. New York University Press

    Jenkins, Henry. (2006b), Fans, bloggers and gamers, exploring participatory culture. NYU Press

    Jennings, David. (2007), Net, Blogs and Rock ‘n’ Roll: How Digital Discovery Works and What it Means for Consumers. London Nicholas Brealey Publishing.

    Levy, Pierre, (1997), Collective Intelligence: Mankind’s emerging world in cyberspace. Perseus Books.

    Mitchell, William J (1995) Space Place and the Infobahn. MIT Press

    Murray, Janet. (1998), Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The MIT Press

    Manovich, Lev. (2001), The Language of New Media. MIT Press

    Nielson, J and Loranger, H. (2006). Prioritizing Web Usability. New Riders Press

    Olsson, Jan. (Editor) (September 2004), Television After TV: Essays on a Medium in Transition.  Duke University Press

    Thorburn, David, (Editor) (2004), Rethinking Media Change: The Aesthetics of Transition (Media in Transition) The MIT Press; New Ed

    Zielinski, Siegfried (January 2006) Deep Time of the Media, MIT Press

    Papers
    The BBC Royal Charter and Agreement
    http://www.bbc.co.uk/info/policies/charter/ Retrieved 19 January 2008

    Hayles, N. Katherine.
    ‘Boundary Disputes: Homeostasis, Reflexivity, and the Foundations of Cybernetics Configurations’ – Volume 2, Number 3, Fall 1994, pp. 441-467

    Bill Cope, Mary Kalantzis and Christopher Mackenzie,
    ‘Managing Knowledge And Leading Change In The Printing And Publishing
    Industries: Creator To Consumer In A Digital Age’
    http://c-2-cproject.com/Courseware/oc/MKLC/C2C-MKLC_Element-2.2.pdf
    Retrieved January 2008

    Royal Academy of Engineering report on ‘Dilemmas of Privacy and Surveillance’
    http://www.raeng.org.uk/policy/reports/pdf/dilemmas_of_privacy_and_surveillance_report.pdf  Retrieved March 28th 2008

    Schiesel, Seth (2006) ‘The land of the video geek’ New York Times. USA

    Prestospace on Media Migration
    http://prestospace-sam.ssl.co.uk/tutorials/T2/T2-1.html Retrieved February 23rd 2008

    Willman et al, 2002, ‘The Darknet and the Future of Content Distribution. ACM Workshop on Digital Rights Management’ http://www.bearcave.com/misl/misl_tech/msdrm/darknet.htm

    Conference Papers
    What makes History? Michael S. Mahoney Program in History of Science Princeton University Consulting Historian, HOPL-II Conference 1993

    IFRA, Newspaper Techniques, January 1982. Third IFRA Symposium Report, given December 3rd 1981.

    Financial Times Cable, Satellite & New Media Conference, 27th/28th of February 1995 Barry Spikings’ address

    Sider, Larry. School of Sound. London, 1998-2001 and associated papers up until 2007, Wallflower Press.

    Podcasts

    Diggnation
    http://revision3.com/diggnation/

    Internet Superstar
    http://revision3.com/internetsuperstar/

    Infected
    http://revision3.com/infected/

    Revision 3 Gazette
    http://revision3.com/rev3gazette/tour/

    Sessler’s Soapbox
    http://www.g4tv.com/thefeed/blog/tag/172/Sesslers_Soapbox.html
    Smodcast
    http://www.quickstopentertainment.com/2008/06/02/smodcast-52/

    WebbAlert
    www.webbalert.com

    Weezy and The Swish
    http://www.weezyandtheswish.com

    Lectures, Interviews
    Lecture, Andrea Apella, Time Warner, 15th January 2008, King’s College London

    Louise Palanker, Senior VP of Creative and co-founder of Premiere Radio

    Networks, Interview May 27th 2008

    Martin Sargent, Interview 21st May 2008

    The Web
    http://www.archives.gov/digitization/ Retrieved 13 February 2008
    http://www.armadillosystems.com/books.htm  Retrieved 10 February 2008
    http://www.associateprograms.com/directory/entertainment/dvd-and-videos/index2.html Retrieved 19 June 2008
    http://www.bl.uk/about/annual/2006to2007/audiofiles/annualreport07voice.mp3  Retrieved 12 March 2008
    http://www.bl.uk/onlinegallery/ttp/digitisation.html   Retrieved 2 March 2008
    http://blogcritics.org/archives/2006/09/12/0638432.php Retrieved 21 July 2008
    http://books.google.com/ Retrieved 9 December 2007
    http://www.britishpathe.com/faq.html Retrieved 8 February 2008
    http://cbs5.com/ Retrieved  20 June 2008
    http://www.futureofthebook.org/blog/archives/2006/02/who_really_needs_to_turn_the_p.html Retrieved 14 February 2008
    http://www.g4tv.com/thepile/videos/26397/Sesslers_Soapbox_Attention_Bigots.html  Retrieved 12 June 2008
    http://www.guardian.co.uk/media/2007/aug/13/digitalmedia.bbc Retrieved 21 July  2008
    http://www.hulu.com/ Retrieved 21 July 2008
    http://www.londonlibrary.co.uk/ Retrieved 28 March 2008
    http://labs.live.com/Seadragon.aspx Retrieved March 2008 Retrieved 2 March  2008
    http://ponderance.blogspot.com/2005/08/tyranny-of-digital-distance.html Retrieved 17 June  2008
    http://www.roughlydrafted.com/RD/Home/305F863B-B74C-4261-8E16-D129EC54D863.html Retrieved 12 September 2006
    http://www.revision3.com/ Retrieved 1 January 2008
    http://www.scifi.com/battlestar/blogs/ Retrieved 17 June 2008
    http://www.tate.org.uk/supportus/corporate/sponsorship.htm Retrieved 2nd March 2008
    http://www.talkitoverradio.com/blog/_archives/2006/3/20/1831695.html Retrieved 9th July 2008
    http://www.theglobeandmail.com Retrieved 3 April 2008
    http://twit.tv/ This Week In Tech Retrieved 19 June 2008
    www.twitter.com Retrieved 9 June 2008
    http://www.viewaskew.com/theboard/viewforum.php?f=18&sid=db6fdd11cbefd0c06fd5b6c3e5448d30 Retrieved 20 June 2008

    [1] Jenkins 2006b
    [2] Christensen 2006:7
    [3] Christensen 2006:63
    [4] http://revision3.com/rev3gazette/godaddy/ Retrieved 30 May 2008
    [5] What makes History? Mahoney, HOPL-II 1993

    [6] Disruptive technologies change the value propositions of the market and initially offer lower performance in terms of the attributes that mainstream customers care about. Typically smaller, simpler and faster – Christensen, Clayton M. (2006). The Innovator’s Dilemma. Collins
    Pg 264
    [7] www.webbalert.com Retrieved 9 July 2008
    [8] Christensen, 2006:265.
    [9]   Jenkins 2006a
    [10] Geoghegan 2007:11
    [11] Martin Sargent, Interview 21 May 2008
    [12] http://www.youtube.com/watch?v=U3_ZUm72XDI Retrieved 29 July 2008
    [13] Manovich  2002:27
    [14] Manovich 2002:30
    [15] http://www.roughlydrafted.com/RD/Home/305F863B-B74C-4261-8E16-D129EC54D863.html Retrieved 12 September 2006
    [16] http://revision3.com/rev3gazette/studioop/ Retrieved 21 July 2008
    [17] http://www.theglobeandmail.com/servlet/story/RTGAM.20071030.WBmingram20071030121440/WBStory/WBmingram Retrieved 3 April 2008
    [18] Even in DVDs content can be different. The Region 2 sets of Battlestar often lack the bonus content of Region 1 (American) releases and DVD players usually have to be hacked to playback discs from other regions..
    [19] http://crypto.stanford.edu/DRM2002/darknet5.docRetrieved 19 January 2008
    [20] Martin Sargent, Interview 21 May 2008
    [21] http://www.weezyandtheswish.com/  Retrieved 9 July 2008
    [22] Martin Sargent, Interview 21 May 2008
    [23] Revision 3 did recently invest a in a high quality studio that has experimental technology but appear to be unique in this regard. See Gazette Number 11 http://revision3.com/rev3gazette/studioop/ Retrieved 9 January 2008
    [24] Jennings, David 2007:157
    [25] http://www.intuitive.com/blog/edelman_screws_up_with_duplicitious_walmart_blog.html Retrieved 12 June  2008
    [26] www.revision3.com Retrieved 1 May 2008
    [27] www.godaddy.com Retrieved 29 July 2008
    [28] http://revision3.com/diggnation/2008-05-01mightier/ Retrieved May 1 2008
    [29] Martin Sargent, Revision 3’s Head of Comedy Programming, Interview  21 May 2008
    [30] Louise Palanker, Senior VP of Creative and co-founder of Premiere Radio Networks, Interview 27May  2008
    [31] Jenkins 2006a:61-64
    [32] www.webbalert.com Retrieved 12 June 2008
    [33] www.webbalert.com Retrieved 12 June 2008
    [34] http://www.g4tv.com/thepile/videos/26397/Sesslers_Soapbox_Attention_Bigots.html  Retrieved 12 June 2008
    [35] Martin Sargent, Revision 3’s Head of Comedy Programming, Interview  21 May 2008
    [36] http://cbs5.com/ Retrieved  20 June 2008
    [37] http://edition.cnn.com/CNN/Programs/anderson.cooper.360/podcast/index.html Retrieved 29 July 2008
    [38] Curtis, Drew 2007:111-133
    [39] http://forums.g4tv.com/forum.jspa?forumID=109 Official Soapbox forum Retrieved 19 April 2008
    [40] http://www.talkitoverradio.com/blog/_archives/2006/5/29/1992420.html Retrieved 18 April 2008
    [41] Louise Palanker, Senior VP of Creative and co-founder of Premiere Radio Networks, Interview May 27 2008
    [42] http://www.intuitive.com/blog/edelman_screws_up_with_duplicitious_walmart_blog.html Retrieved June 11 2008
    [43] Lecture, Andrea Apella, Time Warner, 15 January 2008, King’s College London
    [44] http://en.wikipedia.org/wiki/Category:Internet_television_channels Retrieved 21 June 2008
    [45]  Jennings defines Originators as those that produce original content and post it online 2007:48
    [46] http://kungfurodeo.com/wp-content/uploads/2008/04/ironman_billboard_wide_sm.jpg Retrieved 18 June 2008
    [47] Anderson Cooper’s (CNN anchor) highlights
    [48] http://www.g4tv.com/ Retrieved10 June 2008
    [49] Christensen 2006:265
    [50] A rating tells how many people watched a particular TV program http://www.nielsenmedia.com FAQ Retrieved 21 July 2008
    [51] Lecture, Andrea Apella, Time Warner, 15 January 2008, King’s College London
    [52] Clayton 2006:63
    [53] See Microsoft’s success with the Xbox gaming consoles and its gaming software.
    [54] http://www.hulu.com/ Retrieved 21 July 2008
    [55] http://www.hulu.com/support/content_faq Retrieved 21 July 2008
    [56] http://www.scifi.com/battlestar/blogs/  Retrieved 17 June 2008
    [57] http://blogcritics.org/archives/2006/09/12/0638432.php Retrieved 21 July 2008
    [58] http://ponderance.blogspot.com/2005/08/tyranny-of-digital-distance.html Retrieved 17 June  2008
    [59] http://ponderance.blogspot.com/2005/08/tyranny-of-digital-distance.html Retrieved 17 June 2008
    [60] Leaver 2008: 145-154
    [61] Jenkins 2006a:191

    [62]http://www.viewaskew.com/theboard/viewforum.php?f=18&sid=db6fdd11cbefd0c06fd5b6c3e5448d30 Retrieved 30 June 2008
    [63] http://twit.tv/ Retrieved 19 June 2008
    [64] Curtis, Drew 2007:256-258
    [65] http://www.associateprograms.com/directory/entertainment/dvd-and-videos/index2.html Retrieved 19 June 2008
    [66] www.moviefone.com Retrieved 29 July 2008
    [67] http://www.firstshowing.net/2008/05/09/captain-americas-shield-found-in-iron-man/ Retrieved 8 May 2008
    [68] http://webbalert.com/2008/07/july-31st-2008.html lead story. Retrieved 31 July
    [69] http://www.theregister.co.uk/2000/12/20/meet_the_warner_bros_jekyll/ Retrieved 29 July 2008
    [70]http://www.theglobeandmail.com/servlet/story/RTGAM.20071030.WBmingram20071030121440/WBStory/WBmingram Retrieved 9 April 2008

    Tags: , , , , , , , , ,

  • 26Aug

    Here’s one I made earlier.

  • 21Aug

    Youtube is a growing site and an interesting hybrid of new media and old media. Whether it is the future of television is a matter of both cultural debate and technological obstacles. There are many topics that may be discussed in the area of online video services. This piece will concentrate on Youtube from a Media Arts perspective and the cultural interchange it enables with some associated technical aspects.

    It seems certain elements of television are best suited to broadcasting while certain niche subcultures benefit from being narrowcast through the Internet[1]. This notwithstanding many previously broadcast (and copyrighted) videos exist on Youtube. Users often re-engineer them into music videos for example and television, almost symbiotically, picks up on and broadcasts Youtube news, as it were. In addition to this, television channels are beginning to react to the Futurist like culture of Youtube by making their own network/programme specific Youtube-esque sites, some more open than others. It seems that content with a broad audience still appeals to users of niche markets in addition to their specific niche interests.

    Jennings’s work on digital discovery states that there are three types of user of collaborative sites such as Youtube: lurker, synthesizer and originator. Lurkers make up the vast majority of users (Jennings, 2007, p44). This means that most users visit Youtube and watch the content in an almost television like manner.

    Youtube is similar in many ways to television. It has channels for example and viewers can switch channels as if they were watching television. The way people perceive programmes/channels, in this respect, is not dissimilar to television. However, users may have their own channels and add other channels to a favourites list as if it were a custom television system. This on demand style and television reminiscent agency a user experiences presents a financial threat to television and also hinders Youtube in that it prevents it from having a ‘primetime’ as users may access content at anytime and anywhere. This directly impacts on revenue and alters a user’s perception of content.

    Television is on the opposite end of the spectrum as it has not, at the time of writing, allowed the broad interactivity that Youtube is able to offer its users such as commenting or becoming a content creator. One could say the near universal bid to prevent/protect access to television content limits the intellectual property to such an extent as to preclude this interactivity. The regular ‘content removal’ sweeps conducted by Viacom on Youtube is a clear example of this attempt to protect corporate television. Youtube could almost be thought of as a tool that lets you share a videotape or lend a friend a DVD, except the number of friends would be equal to the number of views.

    From a technical perspective Youtube has strengths such as discussion between users but in order to stay profitable it enforces technical constraints. This can be viewed as a sort of regulated innovation (Helm, Jenkinson 1998).

    The constraint with the most visual impact is video resolution. Compared to television, in which High Definition is becoming more common[2] the resolution is very low, however this allows content to be viewable on mobile devices and over low bandwidth connections. This is important, because the living room is no longer the only place to watch television, making for a potentially much larger audience. Because resolution is low a wider range of devices are granted access to the content and may act in the creation of content. As users accept this limitation this may be seen as beneficial to Youtube culture because it does not restrict who sees what. Comparatively television requires a high price for access to content.

    Because Youtube is accessible on an international scale the entire world may view it. This creates a series of cultural benefits and raises questions that television rarely presents. One example of an older piece of legislation still at work even online is the restriction of certain kinds of symbolism in Germany, Nazi swastikas for example, though this is not illegal in the USA. So while national cultures may interact with one another in this setting some cultural standards may not apply and even be illegal in another culture. However, common subcultures are enabled. For example, computer gaming culture is not any one nation’s prerogative. ‘Gaming’ is a cultural aspect of the world. Video gaming culture in different nations is remarkably different, South Korea for example has television channels dedicated to spectating. Even though it is a cultural element that is different in every country, the core interest is the same. Many comments on computer game videos on Youtube are in different languages. Gaming is no longer a solitary activity, multiplayer services enable users from all over the world to interact, even with voice headsets. The international platform from which Youtube works empowers this culture (and other subcultures) as common subcultures like Gaming often use language as a secondary means of communication. In Gaming examples of this can be by way of watching strategies or hints for a game created from in-game footage as they are not usually directly dependent on language.

    While Gaming is not a solitary activity anymore, watching Youtube often is. During electronically based conversations Youtube links are often exchanged or on discussion forums for instance and the video is usually watched by a single person sitting at their computer. An interesting sociological disconnection exists between watching Youtube and television. Families do not gather around the computer to watch Youtube whereas they often watch family programming like game shows, films shown on national holidays and comedy. These things are either on Youtube for a fleeting moment due to the aforementioned copyright sweeps or not present at all. This coupled with a resolution which generally is not suitable for a large television screen prevents a family from gathering in a living room to watch it.

    There are also genres of programming that are not well suited to Youtube but are perfect for television Sport events, for example. Sport such as football does not display well on a small screen. An audience is usually looking at a large part of a field in football and scaling it down, even from an HD signal, does not yield results comparable to television (see final photo in the appendix). Miodownik[3] points out in this regard that broadcasting to tens of thousands of people in a narrowband method requiring a massive amount of bandwidth (due to audience numbers), in low resolution compared to broadcasting via satellite or other conventional methods does not make sense. Sociologically the solitary aspect is still present but even more pronounced as relatively few audience members watch football alone as it is often viewed in a social setting.

    Television markets in very generic terms whereas Youtube fulfils a series of niche areas. For example, television networks may find in market research that a certain character in a programme is popular with mothers watching with young children as in the case of an after-school programme. Strength in numbers is television’s method of selling adspace or airtime. However, in the case of a sitcom one audience member in a survey of one thousand may enjoy clips of a character’s best moments edited in time to music or re-dubbed with new dialogue. Television does not cater for such a specialist interest but Youtube does. Major parts of the equation for sites like Youtube are for such interests, for example the Smosh Channel (http://youtube.com/user/smosh) has nearly ten million views and is famous for re-filming 1980s cartoon idents. These markets are perceived as small but they exist and in a way that television has great difficulty reaching or has no desire to, allowing Youtube to capture the advertisement revenue.

    Originators on Youtube are not able to offer the reliability of television’s production of large amounts of new high-quality content. Collectively however Youtube is able to offer this and do so for the entire year. Comparatively television broadcasts in seasons and a show is in production and thus off the air for some months (on a first run basis). Youtube users do not subscribe to this methodology and produce content semi regularly depending on how dedicated the user is and his/her other commitments. For example the Skateboarding Dog video (rnickeymouse 2007) with 1.4 million views has been cross promoted on television and websites making it a highly successful channel/user but one with only three videos.

    Recently there has been a development in the direction of a generic model for Youtube. Youtube has launched a German version of itself and Mark Spath (Blognation)[4] reports on one of its first public partners:

    One of their first official partners is public television channel ZDF. What’s symptomatic for the thinking of German TV networks is the way ZDF has launched its channel.

    This is an interesting approach to Youtube and one that requires great care and attention as it must be constantly updated. News stories and current events programming can only be run once (Curtis, 2006) and they will not be watched repeatedly by the same people. At the time of writing ZDF have available fifty five videos, some over an hour in length.

    This is an example of a public media entity investing the minor technical/financial resources required for a Youtube channel but providing the same high quality and high investment content that they broadcast on television. This is an exception to the Youtube paradigm. Most of the Originators (Jennings 2007) do not produce professional-grade content and they usually do not produce a quantity of content similar to a season’s length in television. Most television programmes are regular (have a season), have high production values and have full-time well known actors. So called ‘one offs’ such as the Star Wars (Lucas, 1977) parody Troops (Rubio,1997), a spoof of the American television show COPS (1989) or one of the many Star Wars (Lucas, 1977) Internet fan films are examples of a production time that is able to concentrate fan culture resources for a single elongated programme.

    This seems to be part of the inherent nature of Youtube content producers. Most individual channels do not offer a wide range of programming in a manner similar to most television stations (stations such as the Sci-Fi channel notwithstanding). Instead they generate content that they (the creators) find interesting. The user/channel Retroist publishes “Usually Slightly old stuff”. By this they mean older promotional television material or strange advertisements. So while users like Retroist are originators in the technical sense that they post and digitize material they are arguably only synthesizers in a cultural sense as they are republishing content they themselves did not make.

    At this point comparing Youtube channels and television channels becomes difficult as a Youtube channel is often only run by one user or a small group of people, depending on how one determines this number, whereas a television channel employs a large number of specialists. This is why users may be called users/channels. Perhaps one has to view Youtube itself as a network (in a television sense) or as a Gestalt or look at user channels and television channels on a per show basis judging by individual examples. Television networks employ professional content makers to produce programmes. Youtube’s user created content is usually a product of non-professional film makers/content creators/originators. However, with the cost of technology like digital cameras and edit suites decreasing, technology is increasingly making up for this disparity. With the advent of television in the 20th century, generations have grown up aware of the conventions of television and Youtube users have applied them to their work but in a new environment, the Internet.

    Additionally, the culture is so very different, a hobby with friends compared to a full time professional job makes it seem like comparing apples and oranges. One may ceaselessly examine technical constraints. It must also be appreciated that well-made television will usually be a better viewer experience, on a per show basis, to most amateur produced Youtube material because professional creators have more time, a larger budget and the training/experience with which to best harness these resources.

    While not directly posting videos to Youtube itself some parts of television programmes may now be viewed online. A premiere example of this is Comedy Central’s The Daily Show with Jon Stewart (1999). Recently the full archives were put online. This was seen as a strange move[5] as Viacom, the parent firm of Comedy Central, has been a major objector to videos of its copyrighted content being posted on Youtube. So instead of directly posting on Youtube The Daily Show (1999) and its archives may now be viewed in full on the official website[6]. This method of compromise has been made in the face of online culture and fans relentlessly posting their favourite clips online. By hosting the content on the official website Comedy Central retains the advertising revenue that would have otherwise been lost to entities such as Youtube thus retaining market share and learning, to an extent, about online culture. Just like Youtube a user may “Join the community”. Compared to other similar moves in the television industry The Daily Show (1999) example is clearly the boldest as it may be viewed in any country just like Youtube. Networks such as NBC often restrict viewership to United States users only, as is the case of the comedy 30 Rock (2006)[7].

    This exposes another aspect of television’s relationship with Youtube, that is copying it. Certain late night American cable programmes have segments which show videos that are popular on Youtube. It seems that while television could use the Youtube model to an extent, as in Comedy Central’s case, some programmes are taking content from Youtube directly. This does not end simply in taking actual content. News stories based on Youtube videos are also aired. One only needs to be reminded of the controversy of user/channel Lonelygirl15.

    lonelygirl15 is a user/channel that started on Youtube June 16th 2006[8] Lonelygirl15 (Flinders 2006) began airing on the premise it was an actual videoblog produced by a sixteen year old girl with a web cam. It was in fact a fictional creation of which no hint was given. A spin off series has been launched called KateModern (2007) and combined the two series have 70 million hits[9]. This is where one must draw the line between niche and popular viewing. While something may emerge in a niche market based on a new technology (Youtube) it can quickly obtain viewers on a mass scale as, unlike television, the Internet lends itself as a medium to both.

    One must also think about television’s older, historically popular programming in a Youtube viewing context. Formats such as soap operas have transitioned well to the Internet when they are in the hands of technically adept designers using online design ideology. Lonelygirl15 (Flinders 2006) was a soap opera appropriate for Youtube. This was because it was generated in online culture and not just a soap opera that could be watched online. Television soap operas are purpose-built for television just as radio programmes are made-for-radio. Lonelygirl15 (Flinders, 2006) was made-for-Youtube, the Internet friendly format of using one (web)camera angle and each episode being only a few minutes long meant the piece would never have been accepted for television broadcast, yet it still had mass appeal even in the niche online cultural institution of Youtube.

    This means that while television programming may be ported directly to video websites such as Youtube, content produced with the Internet in mind cannot be taken to television. This is because television lacks the additional tools Youtube has that make the works themselves different (such as ultra wide distribution, free access, new thematic conventions based on Internet technology/culture) and the ability to be different to television in user/creator interactivity and the cultural space that allows experimental work to be done in sharp contrast to the often strict conventions of television that require a return on investment. Reverse compatibility only just works for television being ported to Youtube because television is upgraded by moving onto Youtube whereas Internet based programmes cannot be downgraded for television.

    The present method of simply allowing a viewer to watch a standard television programme online is not enough to encourage a future where Youtube or sites like it are the future of television. However, some steps are being taken in this direction catering for audiences who are considered technically savvy by television makers. For instance, the writers of the remade Battlestar Galactica (2003) created a series of short web-only episodes thus taking a step forward. It used pre-existing sets, cameras and crew for example so the web content’s production values were just as high as the broadcast programme and like ZDF used minimal resources (hiring a few new actors, bandwidth costs etc) but they took two steps backwards when the ‘web only’ content was expanded exclusively for a DVD box set release. This physical distribution was anathema to the online fan culture that the very concept of ‘webisodes’ appealed to and were supported by.

    Broadcasters that are willing to experiment such as Comedy Central rather than just try to increase television ratings or at the very least interact with online digital culture have begun the slow process of to having their channel eventually mirrored online. Whether they choose to serve an international audience and how they deal with local cultures will be interesting to observe, such as the Daily Show’s (1999) so called ‘International Edition’ and the place it will be given on the new official site.

    Even though Youtube and television cross over, in some ways, television is more entrenched than ever in its ways of commissioning and producing programmes. It is extremely difficult for a programme to move past the stage of being a pilot (a prototype) or to stay on air if its viewing figures are deemed too low by the channel or its sponsors. Television channels want as high a market share as possible and usually only use the Internet to augment viewer figures for television.

    Youtube as we know it may not be the future of all television, but television may adapt a part of itself to be compatible with Youtube’s ethos. Youtube wants to show everybody’s programmes and videos, viewer figures do not matter. Because it operates online Youtube can act as a repository and active users keep it fresh. Television is only starting to understand the potential their professionally made material would have in this environment.

    Bibliography

    Journals, Articles, Newspapers

    European Journal of Communication Sage publications, ISSN 0267-3231 Volume 21 Number 3 September 2006

    Digital Humanities Quarterly http://www.digitalhumanities.org/dhq/vol/001/2/index.html

    Schiesel, Seth (2006) ‘The land of the video geek’ New York Times. USA

    Books

    Helm, Dieter (editor) Jenkinson, Tim (editor) (9 April 1998) Competition in Regulated Industries. Clarendon Press

    Jenkins, Henry (September 1, 2006). Fans, bloggers and gamers, exploring participatory culture. NYU Press

    Jennings, David (2007) Net, Blogs and Rock ‘n’ Roll: How Digital Discovery Works and What it Means for Consumers. London Nicholas Brealey Publishing.

    Levy, Pierre, (1997). Collective Intelligence: Mankind’s emerging world in cyberspace. Perseus Books.

    Olsson, Jan (Editor) (September 2004). Television After TV: Essays on a Medium in Transition. Duke University Press

    Thorburn (October 1, 2004). Rethinking Media Change: The Aesthetics of Transition (Media in Transition) The MIT Press

    Conference Papers

    Financial Times Cable, Satellite & New Media Conference, 27th/28th of February 1995 Barry Spikings’ address

    IFRA, Newspaper Techniques, January 1982. Third IFRA Symposium Report, December 3rd 1981.

    The Web

    http://en.battlestarwiki.org/wiki/Main_Page

    http://www.nbc.com/30_Rock/video/episodes.shtml#vid=190356

    http://www.thedailyshow.com/

    www.webbalert.com Webb, Morgan WebbAlert (2007)

    www.youtube.com

    Appendix

    Sorry, the image database is down. This will be fixed soon!

    [1] Miodownik, Mark. Interview November 2007

    [2] According to the Battlestar specific Wikipedia site Season Three of Battlestar Galactica (2003) has been broadcast in high-definition on Sky One in the UK and Ireland since January 9, 2007 and in North America on Universal HD since January 27, 2007.

    [3] Miodownik, Mark. Interview November 2007

    [4] http://de.blognation.com/2007/11/08/youtube-launches-in-germany/

    [5] www.webbalert.com Webb, Morgan WebbAlert (2007)

    [6] http://www.thedailyshow.com/

    [7] http://www.nbc.com/30_Rock/video/episodes.shtml#vid=190356

    [8] http://en.wikipedia.org/wiki/Lonelygirl15

    [9] http://en.wikipedia.org/wiki/Lonelygirl15</span>

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